Connor Pugh
UX Designer, Software Engineer, 3D Artist
VR/AR Projects
Experience with designing and implementing novel interaction techniques in virtual and augmented reality.
Projects are created in Unity for multiple headsets or using Swift for the Vision Pro.
Design
Experience creating user-centered products for mobile, desktop, and VR applications, working with diverse and interdisciplinary teams.
Skills include user testing, wire framing, documentation, and communication between technical and non-technical groups.
Past projects include game development, user research, rapid prototyping and 3D modeling.
Programming
Experience with machine learning, computer graphics, and front-end web design.
Languages include Python, Java, C++, C#, HTML and CSS, as well as visual scripting in Unreal and Grasshopper.
Past projects include VR apps, physics simulations, generative AI models, and more.